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	<title>Comments on: MCO</title>
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	<description>Beatniks with better clothing.</description>
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		<title>By: Casual Gaming, Passive Gaming at Suttree, Elixir for Immortal Baboon</title>
		<link>http://suttree.com/2005/07/21/mco/comment-page-1/#comment-38</link>
		<dc:creator>Casual Gaming, Passive Gaming at Suttree, Elixir for Immortal Baboon</dc:creator>
		<pubDate>Tue, 21 Mar 2006 08:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/?p=45#comment-38</guid>
		<description>[...] Primarily, the concept of Passive Gaming is strikingly similar to what I&#8217;ve been calling MCOs, Massively Casual Online games.  &#8220;Passive web games are brilliant because they fit into your life in the same slot as â€˜checking your emailâ€™ or â€˜checking the sports scoresâ€™ or â€˜checking your portfolio.â€™ itâ€™s hitting a site. clickity, click. â€˜okay. my turns are done for the day.â€™ and youâ€™re done. [...]</description>
		<content:encoded><![CDATA[<p>[...] Primarily, the concept of Passive Gaming is strikingly similar to what I&#8217;ve been calling MCOs, Massively Casual Online games.  &#8220;Passive web games are brilliant because they fit into your life in the same slot as â€˜checking your emailâ€™ or â€˜checking the sports scoresâ€™ or â€˜checking your portfolio.â€™ itâ€™s hitting a site. clickity, click. â€˜okay. my turns are done for the day.â€™ and youâ€™re done. [...]</p>
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		<title>By: Casual Game MMOs at Suttree, Elixir for Immortal Baboon</title>
		<link>http://suttree.com/2005/07/21/mco/comment-page-1/#comment-36</link>
		<dc:creator>Casual Game MMOs at Suttree, Elixir for Immortal Baboon</dc:creator>
		<pubDate>Mon, 20 Mar 2006 11:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/?p=45#comment-36</guid>
		<description>[...] True, a lot of these alternative remedies to the over-MUD-ification of MMOs at the moment has been successfully implemented in games like Puzzle Pirates, Go Pets, Albatross18 and NeoPets. However, the encouraging news is that the increasing number of MMO clones out there points to the fact that people are looking for a casual, or passive, MMO to play. An MCO, of course. [...]</description>
		<content:encoded><![CDATA[<p>[...] True, a lot of these alternative remedies to the over-MUD-ification of MMOs at the moment has been successfully implemented in games like Puzzle Pirates, Go Pets, Albatross18 and NeoPets. However, the encouraging news is that the increasing number of MMO clones out there points to the fact that people are looking for a casual, or passive, MMO to play. An MCO, of course. [...]</p>
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		<title>By: casualities at Suttree, Elixir for Immortal Baboon</title>
		<link>http://suttree.com/2005/07/21/mco/comment-page-1/#comment-26</link>
		<dc:creator>casualities at Suttree, Elixir for Immortal Baboon</dc:creator>
		<pubDate>Tue, 14 Feb 2006 17:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/?p=45#comment-26</guid>
		<description>[...] Elsewhere, there was a fun Hype vs. Real deal session that resulted in the admission that big portals don&#8217;t encourage community features in games since they don&#8217;t want their customers talking to other customers on a different portal. Along with the statement that &#8216;this begs for an open source API&#8217;, Bunchball seemed to loom large over our heads. Again, a lot of the discussion at the conference was about MMO&#8217;s, when it wasn&#8217;t about what makes a casual game(r). Whilst it was generally agreed that an MMORPG combined with a Casual Game would be big (the proverbial MCO, Massively Casual Online game that I&#8217;ve been harping on about for a while now), not once did anyone mention Puzzle Pirates. There&#8217;s no &#8216;if&#8217; or &#8216;when&#8217; regarding MCOs, Puzzle Pirates is living proof that Casual Games work in a permanent virtual world. Get down into the belly of your pirate ship and solve a few rounds of match-three style goodness to get the bilge pump working at full speed and you&#8217;ll see what I mean! [...]</description>
		<content:encoded><![CDATA[<p>[...] Elsewhere, there was a fun Hype vs. Real deal session that resulted in the admission that big portals don&#8217;t encourage community features in games since they don&#8217;t want their customers talking to other customers on a different portal. Along with the statement that &#8216;this begs for an open source API&#8217;, Bunchball seemed to loom large over our heads. Again, a lot of the discussion at the conference was about MMO&#8217;s, when it wasn&#8217;t about what makes a casual game(r). Whilst it was generally agreed that an MMORPG combined with a Casual Game would be big (the proverbial MCO, Massively Casual Online game that I&#8217;ve been harping on about for a while now), not once did anyone mention Puzzle Pirates. There&#8217;s no &#8216;if&#8217; or &#8216;when&#8217; regarding MCOs, Puzzle Pirates is living proof that Casual Games work in a permanent virtual world. Get down into the belly of your pirate ship and solve a few rounds of match-three style goodness to get the bilge pump working at full speed and you&#8217;ll see what I mean! [...]</p>
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		<title>By: Audition at Suttree, Elixir for Immortal Baboon ~ Casual Games development</title>
		<link>http://suttree.com/2005/07/21/mco/comment-page-1/#comment-21</link>
		<dc:creator>Audition at Suttree, Elixir for Immortal Baboon ~ Casual Games development</dc:creator>
		<pubDate>Wed, 25 Jan 2006 15:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/?p=45#comment-21</guid>
		<description>[...] Via Gamers Daily, via Wonderland, another Korean MMO, but this time it looks suspiciously like an MCO. [...]</description>
		<content:encoded><![CDATA[<p>[...] Via Gamers Daily, via Wonderland, another Korean MMO, but this time it looks suspiciously like an MCO. [...]</p>
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		<title>By: Fast and links, MMARG at Suttree, Elixir for Immortal Baboon ~ Casual Games development</title>
		<link>http://suttree.com/2005/07/21/mco/comment-page-1/#comment-20</link>
		<dc:creator>Fast and links, MMARG at Suttree, Elixir for Immortal Baboon ~ Casual Games development</dc:creator>
		<pubDate>Thu, 19 Jan 2006 17:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/?p=45#comment-20</guid>
		<description>[...] And in MCO news, Seed is a &#8217;social&#8217; MMORPG (hence, MCO), that looks to be very interesting  the quests/storylines will unfold like some sort of interactive fiction. Where the multiplayer aspect comes in is that these quests might actually involve other player-characters. For example, to complete one of your quests, an NPC might ask you to get a specific player-character elected to a particular position in the city&#8217;s government. [...]</description>
		<content:encoded><![CDATA[<p>[...] And in MCO news, Seed is a &#8217;social&#8217; MMORPG (hence, MCO), that looks to be very interesting  the quests/storylines will unfold like some sort of interactive fiction. Where the multiplayer aspect comes in is that these quests might actually involve other player-characters. For example, to complete one of your quests, an NPC might ask you to get a specific player-character elected to a particular position in the city&#8217;s government. [...]</p>
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		<title>By: PC gaming is dead? at Suttree, Elixir for Immortal Baboon ~ Casual Games development</title>
		<link>http://suttree.com/2005/07/21/mco/comment-page-1/#comment-11</link>
		<dc:creator>PC gaming is dead? at Suttree, Elixir for Immortal Baboon ~ Casual Games development</dc:creator>
		<pubDate>Tue, 10 Jan 2006 22:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/?p=45#comment-11</guid>
		<description>[...] My personal bet for the next wave of popularity in gaming is a brand of MMORPGs without the monotonous levelling-up process. A coming together of the pick-up-and-go nature of casual games with the compelling nature of virtual worlds, namely MCOs, Massively Casual Online games. [...]</description>
		<content:encoded><![CDATA[<p>[...] My personal bet for the next wave of popularity in gaming is a brand of MMORPGs without the monotonous levelling-up process. A coming together of the pick-up-and-go nature of casual games with the compelling nature of virtual worlds, namely MCOs, Massively Casual Online games. [...]</p>
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		<title>By: Suttree &#187; Shoot out on the plantation</title>
		<link>http://suttree.com/2005/07/21/mco/comment-page-1/#comment-2</link>
		<dc:creator>Suttree &#187; Shoot out on the plantation</dc:creator>
		<pubDate>Tue, 26 Jul 2005 15:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/?p=45#comment-2</guid>
		<description>[...] ue engine at some point in the future. More pressingly though, it seems that my crusade to define a new TLA for Massively Casual Online games (MCO!) is gathering pace. There was a lot of discussion abo [...]</description>
		<content:encoded><![CDATA[<p>[...] ue engine at some point in the future. More pressingly though, it seems that my crusade to define a new TLA for Massively Casual Online games (MCO!) is gathering pace. There was a lot of discussion abo [...]</p>
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