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	<title>Comments on: The problem with multiplayer games is..</title>
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	<description>Beatniks with better clothing.</description>
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		<title>By: Game Review: GeneRally at Suttree - Real Artists Ship</title>
		<link>http://suttree.com/2005/08/09/the-problem-with-multiplayer-games-is-2/comment-page-1/#comment-80</link>
		<dc:creator>Game Review: GeneRally at Suttree - Real Artists Ship</dc:creator>
		<pubDate>Tue, 02 May 2006 14:10:50 +0000</pubDate>
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		<description>[...] The best feature in Gene Rally, though, are the driver files. You can download small files that contain the stats and styles of any other driver and incorporate them into your game. It&#8217;s such a simple idea. Clearly, they&#8217;re not going to drive exactly like a real human being but they do provide the computer with a different way of creating oppoonents for you to race against. It&#8217;s that old massively single player, staggered multiplayer solution again. Wouldn&#8217;t it be great if you could do this in Doom, or Quake 4. Download an AI file from my website and fire up a deathmatch game on your own PC, against a bot that plays just like I have, that has the attributes, avatar customisation and, well, flaws that I have. [...]</description>
		<content:encoded><![CDATA[<p>[...] The best feature in Gene Rally, though, are the driver files. You can download small files that contain the stats and styles of any other driver and incorporate them into your game. It&#8217;s such a simple idea. Clearly, they&#8217;re not going to drive exactly like a real human being but they do provide the computer with a different way of creating oppoonents for you to race against. It&#8217;s that old massively single player, staggered multiplayer solution again. Wouldn&#8217;t it be great if you could do this in Doom, or Quake 4. Download an AI file from my website and fire up a deathmatch game on your own PC, against a bot that plays just like I have, that has the attributes, avatar customisation and, well, flaws that I have. [...]</p>
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		<title>By: Game Darwinism, Spore at Suttree, Elixir for Immortal Baboon</title>
		<link>http://suttree.com/2005/08/09/the-problem-with-multiplayer-games-is-2/comment-page-1/#comment-31</link>
		<dc:creator>Game Darwinism, Spore at Suttree, Elixir for Immortal Baboon</dc:creator>
		<pubDate>Sat, 04 Mar 2006 15:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/2005/08/09/the-problem-with-multiplayer-games-is-2/#comment-31</guid>
		<description>[...] Intriguingly, there seems to be no multiplayer component to Sport. Rather, the game uses other players to generate the other races you stumble upon during the game. Again, asynchronous multiplayer gaming really is a vastly underrated idea. I love the idea that my in-game decisions inform the makeup of my own virtual race as well as the experiences of other players. [...]</description>
		<content:encoded><![CDATA[<p>[...] Intriguingly, there seems to be no multiplayer component to Sport. Rather, the game uses other players to generate the other races you stumble upon during the game. Again, asynchronous multiplayer gaming really is a vastly underrated idea. I love the idea that my in-game decisions inform the makeup of my own virtual race as well as the experiences of other players. [...]</p>
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		<title>By: casualities at Suttree, Elixir for Immortal Baboon</title>
		<link>http://suttree.com/2005/08/09/the-problem-with-multiplayer-games-is-2/comment-page-1/#comment-23</link>
		<dc:creator>casualities at Suttree, Elixir for Immortal Baboon</dc:creator>
		<pubDate>Tue, 14 Feb 2006 17:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://suttree.com/2005/08/09/the-problem-with-multiplayer-games-is-2/#comment-23</guid>
		<description>[...] The focus of 2006 is community? Here&#8217;s how to create a guaranteed multiplayer experience. [...]</description>
		<content:encoded><![CDATA[<p>[...] The focus of 2006 is community? Here&#8217;s how to create a guaranteed multiplayer experience. [...]</p>
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