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	<title>Comments on: casualities</title>
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	<description>Beatniks with better clothing.</description>
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		<title>By: Casual Games =~ Social Software at Suttree, Elixir for Immortal Baboon</title>
		<link>http://suttree.com/2006/02/14/casualities/comment-page-1/#comment-43</link>
		<dc:creator>Casual Games =~ Social Software at Suttree, Elixir for Immortal Baboon</dc:creator>
		<pubDate>Thu, 23 Mar 2006 08:28:49 +0000</pubDate>
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		<description>[...] Finally, where do passive games lead? Given that many social software sites are looking to implement an element of play into their theory, is there anything in Travian that indicates what sites like digg might do next? The &#8216;item model&#8217;, also known as the &#8216;Korean model&#8217; is a revenue system that gives away the full MMO game for free and charges users for upgrades and extras (more about that here). Travian, currently a top-1000 website according to Alexa, has no ads on display. Instead, it offers PLUS accounts, which are staggered payment options with different advantages attached. Digg, on the other hand, use Google Ads sparingly. Whilst the &#8216;item model&#8217; can be abused so that the player with the most money to spend wins, I&#8217;m not surprised that Travian has chosen to go down this route. When it comes to Digg, though, can the &#8216;item model&#8217; be appplied? [...]</description>
		<content:encoded><![CDATA[<p>[...] Finally, where do passive games lead? Given that many social software sites are looking to implement an element of play into their theory, is there anything in Travian that indicates what sites like digg might do next? The &#8216;item model&#8217;, also known as the &#8216;Korean model&#8217; is a revenue system that gives away the full MMO game for free and charges users for upgrades and extras (more about that here). Travian, currently a top-1000 website according to Alexa, has no ads on display. Instead, it offers PLUS accounts, which are staggered payment options with different advantages attached. Digg, on the other hand, use Google Ads sparingly. Whilst the &#8216;item model&#8217; can be abused so that the player with the most money to spend wins, I&#8217;m not surprised that Travian has chosen to go down this route. When it comes to Digg, though, can the &#8216;item model&#8217; be appplied? [...]</p>
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