The Xbox360 is not a Casual Games platform

May 16th, 2006, By Duncan Gough

Earlier this year, at the European casualities conference, Jason Kapalka gave a great talk providing 10 rules outlining how not to build a casual game. It was a light-hearted attempt at illustrating the pitfalls that can trap many game designers, even PopCap themselves. To prove this, Jason was happy to discuss how their own games had broken some of these rules.

Heavy Weapon was one of those games deemed to difficult, with little in the way of positive feedback for the player and all in all, a bit gloomy for the casual games audience. It’s not surprising, then, to read an annoucement that Heavy Weapon is being released for Xbox Live Arcade. It’s the perfect Live Arcade game, a retro-classic that’s more of a come-down style of game for anyone who’s been playing a couple of hours worth of see-them-sweat style Xbox 360 games. Which really does prove that the Xbox360 is not a Casual Games platform.

One comment

« PHP-DSL cont.Passive Gaming, cont. »