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	<title>Comments on: Rockstar Casual Games</title>
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	<description>Beatniks with better clothing.</description>
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		<title>By: Rockstar Casual Games, part deux at Suttree - Real Artists Ship</title>
		<link>http://suttree.com/2006/05/25/rockstar-casual-games/comment-page-1/#comment-272</link>
		<dc:creator>Rockstar Casual Games, part deux at Suttree - Real Artists Ship</dc:creator>
		<pubDate>Mon, 04 Sep 2006 15:38:11 +0000</pubDate>
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		<description>[...] They&#8217;ve done it before with table tennis, now they&#8217;re doing it again. Rockstar have morphed their violent Grand Theft Auto engine into a SimCity hub for using Casual Games as a method of progression. From the EuroGamer review of Canis Canem Edit (emphasis mine):  You&#8217;re a student too, of course, so there&#8217;s the clock to keep in mind. With two set periods to complete, before and after lunch, you&#8217;ll need to head off to class when the bell goes, with several subjects to attend - chemistry, English, art, maths, gym and photography the ones mentioned. Each is set up as a mini-game, with five levels to work through during the term. Chemistry is a rhythm-response, for example, about bashing buttons as the corresponding symbols move through a Bunsen burner, while art is a sort of Snake clone where you need to move a pen from the top to the bottom of the screen without having the line you&#8217;ve drawn severed by a roving rubber. [...]</description>
		<content:encoded><![CDATA[<p>[...] They&#8217;ve done it before with table tennis, now they&#8217;re doing it again. Rockstar have morphed their violent Grand Theft Auto engine into a SimCity hub for using Casual Games as a method of progression. From the EuroGamer review of Canis Canem Edit (emphasis mine):  You&#8217;re a student too, of course, so there&#8217;s the clock to keep in mind. With two set periods to complete, before and after lunch, you&#8217;ll need to head off to class when the bell goes, with several subjects to attend &#8211; chemistry, English, art, maths, gym and photography the ones mentioned. Each is set up as a mini-game, with five levels to work through during the term. Chemistry is a rhythm-response, for example, about bashing buttons as the corresponding symbols move through a Bunsen burner, while art is a sort of Snake clone where you need to move a pen from the top to the bottom of the screen without having the line you&#8217;ve drawn severed by a roving rubber. [...]</p>
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